The gods of Olympus eventually triumphed. Zeus killed Campe and released these imprisoned giants to aid in his conflict with the Titans. When Cronus came to power as the King of the Titans, he imprisoned the one-eyed Cyclopes and the hundred-armed Hecatonchires in Tartarus and set the monster Campe as its guard. While according to Greek mythology the realm of Hades is the place of the dead, Tartarus also has a number of inhabitants. In the Iliad ( c. 8th century BC), Zeus asserts that Tartarus is "as far beneath Hades as heaven is above earth." Similarly the mythographer Apollodorus, describes Tartarus as "a gloomy place in Hades as far distant from earth as earth is distant from the sky." The anvil would take nine more days to fall from earth to Tartarus. Hesiod asserts that a bronze anvil falling from heaven would fall nine days before it reached the earth. According to Hyginus, Tartarus was the offspring of Aether and Gaia. In the Greek poet Hesiod's Theogony ( c. late 8th century BC), Tartarus was the third of the primordial deities, following after Chaos and Gaia (Earth), and preceding Eros, and was the father, by Gaia, of the monster Typhon. Even if you have some friends who want to hang out and marvel at the set, they would be fully entertained.In Greek mythology, Tartarus is both a deity and a place in the underworld. As mentioned, this room can be played competitively, which adds an extra challenge compared to your average escape room. It was a bit tight but having extra heads to work on puzzles would have been helpful. There were enough puzzles to keep four enthusiasts engaged and keep us from bottlenecking throughout the course of the room. Despite this, it was a unique and powerful event which really capped off the whole adventure. The final moment of this room is one everybody should experience, however, its relevance to the overarching story of the escape was unclear. The types of puzzles varied significantly and allowed everyone’s strength to shine through. There was a helpful hint system and the game master always ready to provide assistance as needed. The clever use of props and thematic devices to incorporate the story into our escape pushed us to find our way out. Even the puzzles added an element of realness to the situation. The interactions we had with props also created some of the more memorable experiences. Some prop elements were so seamlessly incorporated into their surroundings that when we returned to a section we’d already explored, we discovered more than we had noticed before. As we made our way through the room, Erebus’ knowledge of set design became obvious by the quality of the props. Through the puzzles, you will also get to know more about those that resided in the room before you, which gives more depth to the story and is important for some later puzzles. Be sure to focus on joining your team members again as quickly as possible so those left in their cells don’t feel isolated from the game play. Working together through the walls, we managed our way through the first set up puzzles to begin our escape and reunite the team. This type of entrance may be better suited to a race since it didn’t give us any context for why we were being locked up, but it did create a sense of urgency. We split up and got the countdown to enter our room. There was a set of doors on either side of the hallway, as this game can be played competitively. As we were guided through the halls to our starting location, we were already wowed by the use of some haunted house trickery (Erebus’s other business) and ended up in a never-ending hallway of prison cells. Some refreshment options and games could have been added to help pass time and get prepped for a team’s upcoming adventure. There were also lockers and a spacious room that could be used to host larger groups. Since it took up the entire building, there was plenty of space for the lobby - which doubled as an introduction to the amazing set design we were about to experience. Once we got there, the grandness of the location was hard to deny. Since we didn’t know what we were looking for and couldn’t see the giant sign on the roof from the direction we were coming in, the location did take us a little while to find. Hidden within an old church, Erebus Escape’s headquarters are simply stunning.
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